Computational Constraints#
CPU Limitations
Clock speed plateaued (~2005)
Single-threaded gains diminishing
Parallelization is key
GPU Constraints
Massive parallelism for suitable workloads
High cost, limited availability
Not all algorithms benefit
Hardware Needs
ML: Tensor cores, TPUs
Simulation: High memory, fast interconnects
Data: High I/O bandwidth
The Challenge
Expensive to acquire
Limited availability
Code portability issues
Why So Slow?
Non-linear complexity (O(n²), O(n³))
Iterative convergence
Parameter sweeps, Monte Carlo
Impact
No interactive development
Costly failures
Different debugging strategies
Planning overhead